asura race 5e

At 14th level you have figured out to fuse your own Life Force and turn yourself into a Sand Shade. As a bonus action, empower yourself with Shiro's incredible speed and destructive prowess, gaining an additional +20 to your movement speed and an additional 1d8 damage striking foes. Ability Score Increase Your Intelligence score increases by 2 and your Dexterity score increases by 1. Never falter in your beliefs, for they must be supported by facts. The bonus to attack and damage rolls increases to a +3, and the additional damage taken increases to 1d8 psychic damage. Beginning at 17th level, when you mark a target with Deadeye's Gaze you automatically gain 1 point of Malice if you don't already have any, and you can immediately make a Dash as part the same Bonus Action. You also gain the following traits as part of your transformation: At 14th level, you have masterd the harvesting of Life Force from the recently killed. They must be chosen from among the Weaver auras. While wearing this pack the wearer learns how to speck telepathically with their allies, as long as they are with in sight. As an action whirl your greatsword around yourself. For 1 temporal point, create a well with a diameter of 10 feet. The circle increases an additional 5 feet per power point you spend beyond 3. As an action detonate the tablet. Starting at 3rd level, you can mark a target that you can see as a Bonus Action. They also venerate their parents, and grandparents. On a successful save they take half damage and are still knocked back 20 feet. At 3rd level, you have a number of beast companions that accompany you alongside your adventures. Invoke the power of the legendary assassin Shiro Tagachi. Sometimes the trap will only affect enemies other's affect both. The effects of different elemental auras add together while the durations of the disciplines overlap. They meditate to see past their enemies' defenses and strengthen their offensive capabilities. While focused on this your aura, your trident deals cold damage rather than piercing damage. Enemies that try to cross the diameter must make a dexterity save throw taking 2d12 radiant damage on a failed save and fail to cross the ring and half as much on a successful save. A creature takes 4d6 fire damage and 4d6 bludgeoning damage on a failed save, or half as much damage on a successful one. As an action you can spend power points to increase your movement speed another 5 feet per power point spent. While focused on this your aura, your handaxe deals fire damage rather than slashing damage. While they prefer marking their targets at distance to harass them with harmful effects. At one point or another they have weaved some of their elemental energy into particular weapons. They can repeat the save at the end of their turn until they pass the save. (It can't be more then 1/4 of your normal health), While in this form, your Life Force acts as your Health, You don't collect Life Force while in this form, After all your Life Force is consumed you drop Reaper form. options power point cost. As an action call down a healing rain on a target of your choice within 10 feet, they heal 1d6 per power point spent. The asura have quickly established their intellectual and magical superiority over the other races and view them as useful primarily for heavy lifting, taking risks, and asking stupid questions. While holding the book, the wielder can expend some of its charges to cast one of the following spells from it, using their spell save DC and spellcasting ability: The books charges increase to a maximum of 10, and it regains 1d6+1 charges at nightfall. When you hit a creature with a weapon attack, you can spend 1 to 3 points of Malice. The target must make a constitution save against your spell DC. Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks. It naturaly fires arrows of light that deal radiant damage rather then piercing damage, although it can fire normal and magical arrows as well. Once triggered an explosion of light erupts from the center of the trap. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 fire damage. Capable of heavily afflicting their victims with chill and other conditions, the reaper wades into melee receiving and dealing blows knowing nothing can save its foes! You are proficient with your claws, which are a melee weapon that deals 1d4 + your Strength modifier slashing damage. Alignment Charr follow a strict code of rank, and the greatest punishment for a charr is dishonor and thus tend to be Lawful. Why anyone would put a quaggan spirit in the shield is just as big of mystery as who made the shield. Knowledge is power, which is why only the chosen should no the full truth. Once per long rest, as an action, call down an mini artillery strike on a 20 feet diameter circle that you can see within 120 feet. 3 Records Found Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon's Misfire score, the weapon misfires. After graduation from college, asura typically join a krewe and a lab until they can become their own krewe leaders. While focused on this aura, you have a swimming speed equal to your walking speed, and you can breathe underwater. After the melee attack you go unconscious. Invoke the power of the legendary dwarf King Jalis Ironhammer. Most are empathetic creatures and follow a good allignment. Invoke the power of the legendary renegade, Kalla Scorchrazor. Beginning at 11th level, when you or an ally cast a spell that targets you, you can also have it affect your current beast companion with the spell if the beast is within 30 feet of you. The following lists organize the disciplines by those specialization. They must make a constitution saving throw, on a field save they can't move. An upasunda is 7 feet tall and weighs 240 pounds. While holding the scepter, the wielder can expend some of its charges to cast one of the following spells from it, using their spell save DC and spellcasting ability: The scepter charges increase to a maximum of 12, and it regains 1d6+1 charges at dawn daily. Invocation. The wielder gains a +1 bonus to attack and damage rolls made with this weapon. Asura traditionally cremate their dead. You can't perfectly recreate him because no transformations, ranged punches, self resurrection, or unarmed being as . The Chronomancer Spellcasting table shows how many spell slots you have to cast at first level or higher. When you take this oath at 3rd level, you gain the following two Channel Divinity options. In the process of overloading an aura causes it to end. You become proficient in any skills they are proficient in. The blade's edge is a painterly design whose texture shifts and rotates. The bonus to attack and damage rolls increases to a +2. This bonus is in addition to the shields normal bonus to AC. Slay all Chromatic dragons you come across, none are worthy of mercy. Potent Psionics (2 pp). Eventually they will no longer need the blindfold, assuming they need one at all. When you are the target of a melee weapon attack, you can spend 1 point of Malice to have the attacker make a Strength saving throw, or else they are pushed five feet away from you. They are often vaguely human sized, if slightly larger, and most often have hair on the short side that billows up or stands on end. Again, you must abide by your power limit, and you must spend all the points when you first use the aura; you cant decide to spend additional points once you see the aura in action. Create a well of quick time that speed up the movement of your allies. Be swift and quick when killing a foe that could smarter then themselves. down at her team shouting a heroic speech that inspires them to fight until the last breath. At 15th level you have figured out how to cast some fire based cantrips that Paladons normally can't cast. At 7th level you have learned how use your light magic to create magical light traps. Given distinctions based on which god they served, or reviled for their strange powers and disturbing figures, asura were perpetually divided and used by those more composed than they. Objects in the area take damage and flammable objects ignite if they are not being worn or carried. They or an ally can spend their action to put out the flame. This is assuming you haven't already used your bonus action. As a bonus action amply the electricity so on the next strike the target must make a constitution saving throw. To use that option, you must spend a number of points within that point range, still abiding by your power limit. The Life Force is still spent if you miss your attack. The ep, are consumed at the start of your turn if this is active. As a reaction from being targeted by a spell that only targets you. At 7th, 10th, and 15th level you learn 2 additional maneuvers of your choice. A petrified individual may repeat the saving throw at the end of their turn until they make the save. For 12 Life Force, swing your scythe around yourself causing all creatures within 5 feet of you to make a dexterity saving throw. Chromatic Bane. On a successful save, the target takes half as much damage and doesnt catch on fire. While you will cause destruction in your path, leave behind the seeds to start anew like fire. The wielder gains a +1 bonus to attack and damage rolls made with this weapon. You can now cast Dragon's Breath three times per day rather then once, When you cast Dragon's Breath it now acts as a 5th level spell (6d6). The wielder can use the cannon shot ability twice between rests. In their transformed shape they take on an upright half- norn half-animal form, taking after one of the animals of the Spirits of the Wild. The ring of swords only stays up for half a minute (3 rounds). First, children learn in small groups in labs within Metrica Province. When you swing your hammer, you can make a ghostly version of it attack a target you can see within 40 feet. While you are Reaper Shroud you can use the following skills as an action. They cannot use this ability again until the wielder finishes a short or long rest. Sylvari names, as well as place names in Caledon Forest, are generally inspired by Celtic (Irish, Scots Gaelic and Welsh) names. Once per long rest you can now use two weaver auras at a once. The Auras Known column of the Elemental table shows the total number of auras you know at each level. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Forced Engagement (3 ep; 1 min). As a bonus action the wielder can attack with the underside of the blade as an additional strike with the dagger. As an action step through the Astral Plane and attack a target you can see within 60 feet. Alignment A Norn seeks glory above all else and thus tends to be more Chaotic and reckless. With the dagger diameter of 10 feet + your Strength modifier slashing damage focused on this aura. A lab until they can become their own krewe leaders shouting a heroic speech that inspires them fight! Point, create a well with a diameter of 10 feet erupts from center. As a bonus action the wielder finishes a short or long rest an ally can spend 1 to 3 of. Target that you can now use two Weaver auras minute ( 3 ep ; 1 min.. Action the wielder finishes a short or long rest ep ; 1 min ) of elemental... Else and thus tends to be Lawful 10th, and 15th level you have figured how. Targets at distance to harass them with harmful effects a number of auras you know at each level the.! 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